Prepare for 1.2
Posted 01 March 2012 - 03:02 AM
I'll be hanging out in the #bukkit IRC channel to get an accurate eta on an updated craftbukkit build. It should be quick though - the problems come with the plugins. The important ones (MV, Hawk, WorldGuard, etc.) have already been tested against the snapshots, but I'm worried about some of the others.
We're running solid plugins whenever we can help it but I'll keep you posted.
Whatever the case, this sure beats the hMod days. That was some horseshit. The entire community ground to a halt because the project leader went on a two week vacation to Vancouver BC and wasn't around to approve an updated server build.
Posted 01 March 2012 - 12:59 PM
Posted 02 March 2012 - 09:52 AM
I think Multiverse will be the major one! I'm not sure what MCBL is, and I've never actually used/seen MC bans except when people with 2+ accounts come online, and when some dude was kicked for saying "ass" repeatedly.
Posted 03 March 2012 - 04:52 AM
Nothing was lost though. Right now I'm downloading all of the region files (around a gig total) and converting them on my computer. Then I'll re-upload and we'll be all set!
Worlds like flatlands and islands will be disabled for the time being as they use custom world generators which will also need to be updated to the new Anvil format. If we were to continue running these worlds, any new chunks would be generated normally (mountains and such).
Edit: Okay, the only plugins we are waiting on now are MV-Portals and MV-Inv, likely done today. Then the server will be open to guests again.
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